Hypothesis on the Existence of an Oversoul

I first came across the Oversoul through reading the Law of One by I am Ra and then later on through the Seth books by Jane Roberts. At first, it was simply words on a paper. I had a hard time wrapping my mind around it, but the more I remember through going within, the more the Oversoul hypothesis makes sense. I spontaneously wrote this earlier today while in my hotel room up by the south gate of Yosemite. I technically shouldn't have started writing knowing I was about 15 minutes away from when I needed to check out, but when words fly into my mind, I know it's a golden time to write. 

In regards to this writing, I’m not saying this phenomenon I'm about to elaborate on is a fact, but rather a potential conjecture of the threads of life. Regardless of it ends up being true, I find joy in the thought of exploring multiple characters, multiple environments, multiple lands, multiple planets and more. We won’t know for sure until we hit the hay sack and die, but until then, enjoy the hypothesis. :D

Imagine you have a gaming console like an Xbox or Playstation. Now each time you put in a dvd, you play a new game with new characters, new environments and new challenges. Each time you put in a new game, it could be drastically different or similar, but nonetheless it is a new game. Even within the same game, you can play different characters at different levels with different expertise and weaknesses.

I could play Skyrim as a Breton mage who is predisposed at being adept at magic and then in the same memory in the game console within that game Skyrim, I can decide to play an Argonian who is really good at sneaking around and using the bow and arrow. Based off of the particular race I play within, I will get mixed reactions or similar reactions depending on the town or village I go into. For example, many NPCs within the game are afraid of Argonians (Lizard like characters) because of some past historical inconveniences with that race and many villages and towns.

So in short, similar to how Skyrim has a main and side quest where the main quest must be done to “win the game” and the side quests are diverse and not mandatory to win, in this game of life on Earth, though the main quest be the same in essence (Love), it is completed by all the diverse characters in varying forms of interest unique to that character, with the option to explore different, unique side quests which sparks their added interest. And the ironic part is even those side quests are roots to the tree of the main quest, as in, they all somehow either lead to love being made known directly or indirectly.

Within Skyrim, the NPCs are going to react differently depending on the character you choose to play and also your actions within the game. If you’re known for stealing in a particular town, they aren’t going to be very nice to you and they probably will try to lock you up in jail if they get the chance. If you accomplish a lot of side quests for the people in another town, they might begin to really like you, offer you a discounted rate to stay somewhere, give you items, and give you more quests to do. And that’s all in one game! Now you could switch over to Sims and play multiple characters within the threshold of that gaming environment and it is going to be drastically different than playing Skyrim in many ways.

You are like one character in a particular game (The game that takes place on Earth) with a particular main quest unique to your character and you also have a bunch of side quests to explore. The Oversoul is like the gamer behind the gaming console who puts in different dvds in the playstation, but the caveat is the Oversoul is the life behind each of the characters in the games and the characters are part of the Oversoul.

You put yourself quite literally into each character in each game, or multiple characters in one game, and explore the terrain of that game. Many times, especially in 3rd density related incarnations, we get lost in the character and it is harder to wake up and remember that we are part of the game and the gamer. When we die we remember, but to what extent we remember is based on our level of consciousness. If you are still in the form of the character you played after your death within that game, then are you not still playing that same game to some extent…?

So this game we are in is definitely complicated. There are games within games. Experiences within experiences and most importantly, we play with unpredictability. We can try to map out the future, but we won’t know for sure until it happens, and that is so we can experience challenges in their fullest glory. If you already know how to win and there exists no unpredictability, where is the challenge in that? However, if you programmed the game so that you have wins and losses, success and failures, predictability and unpredictability, it raises the stakes within the game of games.

The Oversoul (similar to the gamer with the controller) is unscathed because it knows that it ultimately exists above and beyond all the games it plays and all the characters it goes within. But inside each character, they don’t have all that knowledge or else the fun would be lost, so oftentimes from the characters perspective, it quite literally feels like life or death over many challenges we face. When I used to play Skyrim, when I was going into a scary cave where there were a lot of challenging NPCs, I would save right beforehand. If I died, I (as the Oversoul) would know that I would repopulate at that saved position within memory.

However let’s say hypothetically that character within Skyrim was alive as we are, and they didn’t know that it was possible to respawn to that saved place in memory and they thought there adventures in that land within Skyrim would be over for good. So they were going into that cave thinking, “This could very much be the end of its life and I will never find that Dragon and save the land.” That is the case for most people. They currently only have the perspective of the character within the game, not also of the gamer (The Oversoul). The secret is to remember. The more you remember, the more fun it gets. Remembering doesn’t mean we don’t still have unpredictability. It just means we have a more surer course of action.

Let’s say you’ve already played Skyrim and beat the main quest once before. Going back and playing it a second time while already beating it doesn’t mean it won’t be fun as the first time. It also doesn’t mean you will no longer have challenges come your way, or make mistakes and only have success. It means you may remember past courses of actions that will help you with this new exciting character you get to inhabit and explore within, that is if you find a way to remember.

If so, it means you remember that special cave where you found that glowy green sword on the table or that really cool dragon that ended up being your best friend. It means, this time when you play the game, you are much more likely to embody an adept master than a novice new player, and your level of expertise varies depending on how much someone remembers playing the game beforehand. Remembering is the secret key to advancement, peace and liberation.

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